<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="GUI Editor" />
		<Option pch_mode="0" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Windows">
				<Option platforms="Windows;" />
				<Option output="../../bin/win32-gcc/GUIEditor.exe" prefix_auto="0" extension_auto="0" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option projectResourceIncludeDirsRelation="1" />
				<Compiler>
					<Add option="-g" />
				</Compiler>
				<Linker>
					<Add directory="../../lib/Win32-gcc" />
				</Linker>
			</Target>
			<Target title="Linux">
				<Option platforms="Unix;" />
				<Option output="../../bin/Linux/GUIEditor" prefix_auto="0" extension_auto="0" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option projectResourceIncludeDirsRelation="1" />
				<Compiler>
					<Add option="-g" />
					<Add option="-D_IRR_STATIC_LIB_" />
				</Compiler>
				<Linker>
					<Add library="Irrlicht" />
					<Add library="Xxf86vm" />
					<Add library="GL" />
					<Add library="X11" />
					<Add directory="../../lib/Linux" />
				</Linker>
			</Target>
		</Build>
		<VirtualTargets>
			<Add alias="All" targets="Windows;Linux;" />
		</VirtualTargets>
		<Compiler>
			<Add directory="../../include" />
		</Compiler>
		<Linker>
			<Add library="Irrlicht" />
		</Linker>
		<Unit filename="CGUIAttribute.h" />
		<Unit filename="CGUIAttributeEditor.cpp" />
		<Unit filename="CGUIAttributeEditor.h" />
		<Unit filename="CGUIBoolAttribute.h" />
		<Unit filename="CGUIColorAttribute.h" />
		<Unit filename="CGUIEditFactory.cpp" />
		<Unit filename="CGUIEditFactory.h" />
		<Unit filename="CGUIEditWindow.cpp" />
		<Unit filename="CGUIEditWindow.h" />
		<Unit filename="CGUIEditWorkspace.cpp" />
		<Unit filename="CGUIEditWorkspace.h" />
		<Unit filename="CGUIEnumAttribute.h" />
		<Unit filename="CGUIPanel.cpp" />
		<Unit filename="CGUIPanel.h" />
		<Unit filename="CGUIStringAttribute.h" />
		<Unit filename="CGUITextureAttribute.h" />
		<Unit filename="CGUITextureCacheBrowser.cpp" />
		<Unit filename="CGUITextureCacheBrowser.h" />
		<Unit filename="CMemoryReadWriteFile.cpp" />
		<Unit filename="CMemoryReadWriteFile.h" />
		<Unit filename="EGUIEditTypes.h" />
		<Unit filename="main.cpp" />
		<Extensions>
			<code_completion />
			<debugger />
			<envvars />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
